A while ago I was chatting with Capheind (“Cap”), host of the Plus or Minus Podcast, about ASCB Fudge. While I thought the system had some good ideas while reading it, I also felt like the system needed to be simplified a bit for my taste. Mainly how it handled character creation and task resolution. …
Tag Archives: mechanics
Countdown
This is a borrowed mechanic from another game system but it can easily be ported into any Fudge game. And it has some great uses too! A countdown takes place when there is an unknown time limit before some event happens. A typical usage of this mechanic might be to determine when a character’s death …
The Flexibility of Re-Rolls
One of the greatest features of Fudge is also sometimes a drawback. The Trait Ladder often caps out around +4 or so (depending on your game), which means every attribute, which means even a +1 bonus from an item, skill, or spell makes a huge difference when you roll the dice. In the recent post, …