Priority Systems

Because Fudge Doesn’t Have Enough Character Creation Options Yet On the one hand, there is a certain limitation to objective character creation systems with heavy siloing. Everyone getting the same number of attribute points, skill points, gifts/faults, etc. can end up feeling a little repetitive. On the other hand large scale point-buy systems can be …

Stances Extended

Preface I love stances. Something about taking two opposed rolls, symmetrically splitting them into two pairs of results, and then comparing said results just appeals to my inner appreciation of crunch. Still, there are some logistical issues that can arise when using them, especially at any table where the GM does all the math. To …