Priority Systems

Because Fudge Doesn’t Have Enough Character Creation Options Yet On the one hand, there is a certain limitation to objective character creation systems with heavy siloing. Everyone getting the same number of attribute points, skill points, gifts/faults, etc. can end up feeling a little repetitive. On the other hand large scale point-buy systems can be […]

Countdown

This is a borrowed mechanic from another game system but it can easily be ported into any Fudge game. And it has some great uses too! A countdown takes place when there is an unknown time limit before some event happens. A typical usage of this mechanic might be to determine when a character’s death […]